Rejoin Wiki
Player wiki
Every rejoin makes you stronger
An idle game where losing your progress is the mechanic. This is the reference for the numbers behind it — what leaving actually costs, what it pays back, and every tier, ability and enemy in between.
48Tiers
21Abilities
12Enemy types
20Kill effects
Mechanics
The core loopIdle XP, tiers, and why walking away from the server is how you get stronger.RejoiningHow much XP you lose, the loss barrier, and the multiplier you get back.SacrificeThe second prestige layer. Tier 7 and up, spawn only, 900 second cooldown.Idle XPThe formula that pays you for standing still, and every multiplier feeding it.Star eventsLucky and Hyper Stars, the full weight tables, and what each roll is worth.Control pointsKing of the Hill and King of the Castle, and the income they pay while held.
Reference
Tier tableAll 48 tiers from Poor to ZENITH, with XP costs and power multipliers.Abilities21 tier-gated spells, their MP cost, cooldown and what they actually do.EnemiesThe 12 NPC types, spawn weights, and why high-tier ones are tankier than deadly.The mapLayout, the distance bonus, and the out-of-bounds punishment.Quests and rewardsHyper Boost quests, daily login and the friend invite scale.Products and gamepassesWhat each purchase grants in code, not what the icon suggests.